Extremely useful for upgrade structures like forges or evo chambers, or production facilities such as barracks. You should play around and find out how you prefer to have your control groups set up, but you can have units or buildings on control groups, even together. Ways to make macro, and micro easier are control groups. Do not die with a bunch of money, and larva banked, use them. For zerg, make sure your larva injects are constant, (takes 40 seconds for larva to spawn, 15s creep tumor) and keep training units, do not bank larva, hatcheries only produce 3 larva naturally, and will not produce more unless they are used. But if not keep building, upgrading, and expanding. You want to keep your resources lower then 500 minerals, unless obviously when it is the later stages of the game and you are maxed out and full upgrades. Start thinking of possible unit compositions your opponent may use, and build the structures which will allow you the counters if the situation was presented. It is important to get out of the habit of pooling resources, and instead use them to further advance yourself. You want to spend your money in SC2, either by training army, expanding, or teching up/upgrading. Each race may be slightly different, but a good indicator is having low resources while having an appropriate economy. This means your ability to train workers, army, continue on tech paths and expanding, and upgrading. Macro, in a sense is your ability to progress. Do the right things often, and often, you will do things right. Just that little extra effort to split high templar apart properly, will improve your apm, remember, high apm is only good if it is real, and consistency is the best way. Also, the more knowledge you acquire of unit spells and abilities, will boost your apm greatly, knowing when and how to use certain units is very important, for example, protoss players, knowing about the terran ghost ability emp, do not stack high templar together, as well placed emp's can remove the energy the high templar had for storm. Your apm will naturally get higher as your skill level increases, proper use of control groups, camera position hotkeys, macro, and over all unit control should be your focus. All you should be concerned with is consistency, watch pro games and look for certain timing landmarks, for example, if Zerg, in a normal opening game, at 5 minutes you should have app 22-25 drones, unless some cheese was served. In fact, when you are first learning, spamming can hinder performance as you may be less focused on what your build order should be. So if those actions are what some call spam, which means basically useless actions, (like putting workers on control groups and then repeatedly selecting between them) you will have a higher apm then you would if you did not, but this would however not increase skill level. Your apm refers to how many clicks, or keys pressed per minute. High apm, can be one of the most important skills you can have, and for some, completely useless. First of all, I felt it would be a good place to start at one of the most misunderstood things for the new player, actions per minute, aka APM.
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